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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Mind Juice Media - Latest Comments</title><link xmlns="http://www.w3.org/2005/Atom" rel="http://api.friendfeed.com/2008/03#sup" href="http://disqus.com/sup/all.sup#forumcomments-ac1057c2" type="application/json"/><link>http://mindjuicemedia.disqus.com/</link><description>Quality iOS Games &amp; Apps</description><atom:link href="http://mindjuicemedia.disqus.com/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Mon, 16 Jan 2012 13:56:44 -0000</lastBuildDate><item><title>Re: Push It Real Good</title><link>http://www.mindjuice.net/2011/01/14/push-it-real-good/#comment-412761892</link><description>You also have Pushwoosh, which looks interesting as well, cheap too. &lt;a href="http://www.pushwoosh.com/" rel="nofollow"&gt;http://www.pushwoosh.com/&lt;/a&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jeroen</dc:creator><pubDate>Mon, 16 Jan 2012 13:56:44 -0000</pubDate></item><item><title>Re: 2011: The Year In Review</title><link>http://www.mindjuice.net/2011/12/28/year-in-review-2011/#comment-411190567</link><description>I've been working with Unity3D for about 8 months now, and developed a couple of games for iOS. Overall, its been excellent.&lt;br&gt;&lt;br&gt;Regarding the Flash export tool, from what I gathered it was still very much in it's infancy, and a lot of features were missing (Anti-aliasing in particular), but then it's only just come out, so I can't complain :).&lt;br&gt;&lt;br&gt;Hope it goes well for you.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sean Lloyd-Booth</dc:creator><pubDate>Sat, 14 Jan 2012 13:01:40 -0000</pubDate></item><item><title>Re: iOS Development &amp;#038; Marketing Checklist</title><link>http://www.mindjuice.net/2011/01/21/ios-development-marketing-checklist/#comment-408013811</link><description>Just discovered this little gem! Thanks for the great post. &lt;br&gt;&lt;br&gt;Shameless plug, we are also developing a game. If you want to check it out, go to http://www.flying &lt;a href="http://roosters.com" rel="nofollow"&gt;roosters.com&lt;/a&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">CopyPastaa</dc:creator><pubDate>Wed, 11 Jan 2012 14:01:31 -0000</pubDate></item><item><title>Re: 2011: The Year In Review</title><link>http://www.mindjuice.net/2011/12/28/year-in-review-2011/#comment-396616596</link><description>I am looking forward to ur web based demos. I thought of the same thing, it will be good to see how it turns out for u. Good luck</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">RenegadeCitizen</dc:creator><pubDate>Thu, 29 Dec 2011 11:21:57 -0000</pubDate></item><item><title>Re: 2011: The Year In Review</title><link>http://www.mindjuice.net/2011/12/28/year-in-review-2011/#comment-396345140</link><description>I should mentioned for the third Unity game where I am looking for another developer to help, I will provide all art, sounds, music, game design, marketing prep, etc.  I am mainly looking for help with implementation.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ken Carpenter</dc:creator><pubDate>Thu, 29 Dec 2011 03:29:32 -0000</pubDate></item><item><title>Re: Charmed: RewardsDen Edition Lets Players Earn Free Gift Cards</title><link>http://www.mindjuice.net/2011/12/06/charmed-rd-press-release/#comment-385417102</link><description>Hello Ken,&lt;br&gt;&lt;br&gt;Sorry for the delay.  I helped her reload the game and accepted the OF request and now it seems to work like a charm (sorry I could not resist!).   Thank you so much for your FAST response.  Now my wife is happy she loves your game.  Unfortunately I lost a wife now thanks to your game! Ha ha!&lt;br&gt;&lt;br&gt;Thanks. Lot Ken.&lt;br&gt;&lt;br&gt;&lt;br&gt;Mo.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Lemsim</dc:creator><pubDate>Tue, 13 Dec 2011 01:19:02 -0000</pubDate></item><item><title>Re: Outsourcing For Fun &amp;#038; Profit</title><link>http://www.mindjuice.net/2010/09/14/outsourcing-for-fun-profit/#comment-384996484</link><description>I just outsourced my first app using a developer I found on oDesk.  The developer did a great job, and the cost of the app was great--definitely worth not trying to develop it myself.  I agree strongly that you really need to have that good vision and keep the focus narrow and achievable, and it is critical to have your app defined before you start and not change the game plan half way through for the developer!&lt;br&gt;&lt;br&gt;The free version is here if you want to see how the developer did:&lt;br&gt;&lt;br&gt;&lt;a href="http://itunes.apple.com/us/app/the-magic-camera-free/id481940663?ls=1&amp;amp;mt=8" rel="nofollow"&gt;http://itunes.apple.com/us/app...&lt;/a&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">John Tabernik</dc:creator><pubDate>Mon, 12 Dec 2011 12:54:34 -0000</pubDate></item><item><title>Re: Charmed: RewardsDen Edition Lets Players Earn Free Gift Cards</title><link>http://www.mindjuice.net/2011/12/06/charmed-rd-press-release/#comment-384317888</link><description>Hi,&lt;br&gt;&lt;br&gt;I'm not sure which OF screen she might be stuck on.  There should be a small "X" in the upper right corner to close the OF window normally.&lt;br&gt;&lt;br&gt;If that's not it, please send me a screenshot and I'll look into it.&lt;br&gt;&lt;br&gt;Thanks,&lt;br&gt;&lt;br&gt;&lt;br&gt;Ken</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ken Carpenter</dc:creator><pubDate>Sun, 11 Dec 2011 20:28:52 -0000</pubDate></item><item><title>Re: Charmed: RewardsDen Edition Lets Players Earn Free Gift Cards</title><link>http://www.mindjuice.net/2011/12/06/charmed-rd-press-release/#comment-384316738</link><description>Hello&lt;br&gt;&lt;br&gt;My wife bought Charmed and she LOVES IT!  Only one issue so far.  She went to over 100k and was shown the OF screen. Even after sign in with Facebook, the game just stays there on OF screen and cannot go back to the game.  She is very frustrated since she loves your game so much.  Every time she restarted the game the game goes to the OF screen.  She even deleted it and bought itagain but this time she was only to play one game then again the game went to the OF page with no way to go back the game.  She is basically stuck there and asked me help.&lt;br&gt;&lt;br&gt;Any pointers?&lt;br&gt;&lt;br&gt;Thanks a lot.&lt;br&gt;&lt;br&gt;Ps:  I am also developing an app with Corona( lemsim on the forum)  I have to admit yours looks sooo good.  Congrats! &lt;br&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Lemsim</dc:creator><pubDate>Sun, 11 Dec 2011 20:25:29 -0000</pubDate></item><item><title>Re: How to Fix an App that Crashes in Release but not Debug</title><link>http://www.mindjuice.net/2011/11/30/how-to-fix-an-app-that-crashes-in-release-but-not-debug/#comment-380021877</link><description>Glad you like the game!  Unfortunately the game is written using a lot of Apple-only technologies, so it would be a nearly complete rewrite to move it to Android.  Almost 100% of the graphics and sounds could be reused though.&lt;br&gt;&lt;br&gt;I'm not ruling it out, and if I do it, it would be as a separate project farmed out to another developer.&lt;br&gt;&lt;br&gt;If it happens, you'll read about it here. :-)&lt;br&gt;&lt;br&gt;Thanks.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ken Carpenter</dc:creator><pubDate>Mon, 05 Dec 2011 21:46:19 -0000</pubDate></item><item><title>Re: How to Fix an App that Crashes in Release but not Debug</title><link>http://www.mindjuice.net/2011/11/30/how-to-fix-an-app-that-crashes-in-release-but-not-debug/#comment-379920202</link><description>I love this game. Do you have any plans for an Android version?  That would make me sooooo happy.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tncamper12</dc:creator><pubDate>Mon, 05 Dec 2011 19:02:19 -0000</pubDate></item><item><title>Re: How to Fix an App that Crashes in Release but not Debug</title><link>http://www.mindjuice.net/2011/11/30/how-to-fix-an-app-that-crashes-in-release-but-not-debug/#comment-376179645</link><description>I may still be on Xcode 4.2...will check tonight.  Thanks for the tip.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ken Carpenter</dc:creator><pubDate>Wed, 30 Nov 2011 15:16:34 -0000</pubDate></item><item><title>Re: How to Fix an App that Crashes in Release but not Debug</title><link>http://www.mindjuice.net/2011/11/30/how-to-fix-an-app-that-crashes-in-release-but-not-debug/#comment-376160163</link><description>You compiling with Xcode 4.2.1? According to posts on &lt;a href="http://devforums.apple.com" rel="nofollow"&gt;devforums.apple.com&lt;/a&gt; it's supposed to sort the LLVM thumb issue.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Curylo</dc:creator><pubDate>Wed, 30 Nov 2011 14:45:18 -0000</pubDate></item><item><title>Re: How to Fix an App that Crashes in Release but not Debug</title><link>http://www.mindjuice.net/2011/11/30/how-to-fix-an-app-that-crashes-in-release-but-not-debug/#comment-376117309</link><description>I've debugged an app that I only was able to make consistently crash on a 3G with the debugger attached. It worked fine on all other devices that I tested on. This turned out to be a memory management error where NSXMLParser was being released in its own delegate. It corrupted memory but only on the 3G with the debugger enabled did it actually cause a crash. So you might want to double check your app for memory management issues as well. :-)</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Hollance</dc:creator><pubDate>Wed, 30 Nov 2011 13:58:52 -0000</pubDate></item><item><title>Re: Towards a Solution to App Store Clutter</title><link>http://www.mindjuice.net/2011/11/15/towards-a-solution-to-app-store-clutter/#comment-368780949</link><description>I uploaded the newer version of charmed the other day on my iphone 3G and it stopped functioning. i was up to over 5,000,000 pts when it stopped. I removed it from my phone and reinstalled it only to see that it still doesn't work. what is the solution to this app not working?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark</dc:creator><pubDate>Sun, 20 Nov 2011 10:31:40 -0000</pubDate></item><item><title>Re: Towards a Solution to App Store Clutter</title><link>http://www.mindjuice.net/2011/11/15/towards-a-solution-to-app-store-clutter/#comment-367114026</link><description>We just had an app rejected for the exact same reason! Our whole point in doing the app was that we were doing something "better" than what was out there. I agree with a lot of your austerity measures, something needs to be done to eliminate the shovelware and allow good apps to shine. Blah &amp;gt;&amp;lt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sinecure Industries</dc:creator><pubDate>Thu, 17 Nov 2011 21:19:54 -0000</pubDate></item><item><title>Re: Towards a Solution to App Store Clutter</title><link>http://www.mindjuice.net/2011/11/15/towards-a-solution-to-app-store-clutter/#comment-365077305</link><description>on the other hand I just saw this on twitter: &lt;a href="https://twitter.com/#!/gavinbowman/status/136905439710416896" rel="nofollow"&gt;https://twitter.com/#!/gavinbo...&lt;/a&gt; and it forced me to think that there should be a 'There's a better clone app than this' button on the AppStore for every app. That should force both the developers to do something better or get eliminated.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">chunkyguy</dc:creator><pubDate>Wed, 16 Nov 2011 16:42:17 -0000</pubDate></item><item><title>Re: Towards a Solution to App Store Clutter</title><link>http://www.mindjuice.net/2011/11/15/towards-a-solution-to-app-store-clutter/#comment-365061438</link><description>You misunderstand the meaning of the word "clutter".&lt;br&gt;&lt;br&gt;The clutter comes from to wade through thousands of poor quality apps  It's like looking through an email inbox with a mix of email you want to read and tons of spam.&lt;br&gt;&lt;br&gt;It's much better for those apps to simply not be there, thus reducing clutter.&lt;br&gt;&lt;br&gt;Asking the developer to justify their app's benefits, especially for crowded categories, is not a bad idea though.&lt;br&gt;&lt;br&gt;If only the North Korean app store would implement these rules, oh what a wonderful place it would be!</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ken Carpenter</dc:creator><pubDate>Wed, 16 Nov 2011 16:21:44 -0000</pubDate></item><item><title>Re: Towards a Solution to App Store Clutter</title><link>http://www.mindjuice.net/2011/11/15/towards-a-solution-to-app-store-clutter/#comment-365041591</link><description>1 star rating already says what users think and now it's up to the you, whether you want to download it or not? I think most of your suggestions might work in north Korea but not in the rest of the world. only thing Apple should really do is ask the developer what's better in your app than what we already have on appStore.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">chunkyguy</dc:creator><pubDate>Wed, 16 Nov 2011 15:56:36 -0000</pubDate></item><item><title>Re: Towards a Solution to App Store Clutter</title><link>http://www.mindjuice.net/2011/11/15/towards-a-solution-to-app-store-clutter/#comment-364821564</link><description>I've never been spammed by any such service, nor do I even know of one by name, but I am sure they must exist.&lt;br&gt;&lt;br&gt;I think a developer would have to be pretty confident in their app to pay for such a service.  I certainly wouldn't pay for that service if I had a crappy app, but then again I wouldn't pay for that service in any case.&lt;br&gt;&lt;br&gt;There is the opportunity for abuse in any system, but by not having a rule such as #5, you are giving no voice to the public to help clear out the garbage, which I believe is worse.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ken Carpenter</dc:creator><pubDate>Wed, 16 Nov 2011 12:49:49 -0000</pubDate></item><item><title>Re: Towards a Solution to App Store Clutter</title><link>http://www.mindjuice.net/2011/11/15/towards-a-solution-to-app-store-clutter/#comment-364809555</link><description>Seems like #5 would just feed those "Pay us to rate your app" places that spam us already!</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">AMBradley</dc:creator><pubDate>Wed, 16 Nov 2011 12:42:17 -0000</pubDate></item><item><title>Re: Towards a Solution to App Store Clutter</title><link>http://www.mindjuice.net/2011/11/15/towards-a-solution-to-app-store-clutter/#comment-364809536</link><description>Yes, sometimes users can be brutal in heaping scorn upon an app, but I don't know of any decent app that fails this condition.  Do you know of an example?&lt;br&gt;&lt;br&gt;If anything, I think that this condition is somewhat too lax, as developers could artificially inflate their ratings with a few dozen 5 star ratings.&lt;br&gt;&lt;br&gt;At any rate, I would say that this condition (or a modification of it) is absolutely necessary, but perhaps the final pull-or-don't-pull decision can be left to a human being.  This condition can then simply be used as the red flag that triggers a human to review the app and see why it's so poorly rated by users.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ken Carpenter</dc:creator><pubDate>Wed, 16 Nov 2011 12:42:16 -0000</pubDate></item><item><title>Re: Towards a Solution to App Store Clutter</title><link>http://www.mindjuice.net/2011/11/15/towards-a-solution-to-app-store-clutter/#comment-364441806</link><description>While I agree that some of the points you raised are valid and will help with the app store bloat, I don't think number 5 would be a practical one. It is hard enough to try and get users to rate your app as it is and there will always be more unhappy reviews than happy reviews for any app or game.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Robert Scott</dc:creator><pubDate>Wed, 16 Nov 2011 06:01:56 -0000</pubDate></item><item><title>Re: Simple Stats Tracker for iOS Games</title><link>http://www.mindjuice.net/2011/08/14/simple-stats-tracker-for-ios-games/#comment-354270883</link><description>Ive had it working for the last few days, but in search of an elusive slowdown, I found that the +(void) initialize { method in &lt;a href="http://TestStats.mm" rel="nofollow"&gt;TestStats.mm&lt;/a&gt; is leaking quite badly, causing these slowdowns... See attached screencap.&lt;br&gt;&lt;br&gt;Any ideas? I don't see anything deallocated. Maybe Im missing something?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Scott Rapson</dc:creator><pubDate>Wed, 02 Nov 2011 20:07:00 -0000</pubDate></item><item><title>Re: Simple Stats Tracker for iOS Games</title><link>http://www.mindjuice.net/2011/08/14/simple-stats-tracker-for-ios-games/#comment-351386449</link><description>Thats all good then. Looking forward to the new version.&lt;br&gt;&lt;br&gt;As a suggestion, you could include a more explicit example for retrieving the stats for use on a stats page. I just figured it out by common sense, but less experienced programmers may not spot how to do it. An example like,&lt;br&gt;&lt;br&gt;&lt;br&gt;NSString *totalJumps = [NSString stringWithFormat:@"Total Jumps %i", [TestStats getTotal:STAT_JUMPS]];</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Scott Rapson</dc:creator><pubDate>Sun, 30 Oct 2011 20:11:19 -0000</pubDate></item></channel></rss>
